Game Development Studio

Ludo Master Multiplayer

Overview

Ludo Master Multiplayer is one of Genieee’s flagship HTML5 multiplayer game projects. Designed for cross-platform play (Android, iOS, and Web), it’s a real-time digital adaptation of the traditional board game Ludo — reimagined for the mobile generation. The game offers both casual fun and competitive gameplay, making it popular in India, the Middle East, and Southeast Asia.

Gameplay & Features

The game supports 2 to 4 players in a match and includes multiple gameplay modes to suit various user preferences.

Game Modes:

  • Classic Multiplayer – Regular Ludo gameplay with 2–4 real players

  • Private Room Mode – Invite friends via unique room codes

  • Offline Mode – Play with AI bots

  • Team Battle Mode – 2v2 player matches for strategic cooperation

Key Features:

    • Real-Time Multiplayer with low-latency game sync

    • Coin & Wallet System – Earn and manage in-game currency

    • Friend Invite & Referral Bonuses

    • In-Game Chat & Emoji Reactions

    • Leaderboard & Trophy System – Daily, Weekly, Global

    • Custom Avatars and Dice Skins

    • Cross-Platform Support – Play seamlessly on Android, iOS, and Web

    • Anti-Cheat System to prevent unfair play

    • Multilingual Interface – Available in English, Hindi, Arabic, and more

SCREENSHOTS

Technology Stack

Component
Tech Used
Game Engine
Phaser + HTML5 Canvas
JavaScript, Pixi.js (for effects)
Backend
Node.js with Socket.IO
Database
MongoDB + Redis (for matchmaking)
Hosting
AWS EC2, Cloudflare CDN
Payment Integration
Razorpay, Paytm, Stripe (Region-specific)
Analytics
Firebase + Mixpanel

Performance Metrics

Development Time: 90 Days (including QA & deployment)

        • Active Regions: India, UAE, Indonesia, Egypt

        • Monthly Active Users (MAU): 200,000+

        • Average App Store Rating: 4.6/5

        • Downtime: < 0.1% monthly (99.9% uptime SLA)

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Team Involved

    • 2 Game Designers

    • 3 HTML5 Game Developers

    • 2 Backend Engineers

    •  2 QA Testers

    • 1 Project Manager

    • 1 UX/UI Expert

Challenges Solved

        • Matchmaking Logic: Built a skill-based real-time matchmaking system

        • Latency Optimization: Used WebSockets and edge servers for faster sync

        • Security: Implemented tamper-proof coin logic and encrypted API requests

        • Scalability: Backend architecture supports 100K+ concurrent players

Business Use Case

The client wanted a monetizable casual game that could scale globally while offering:

  • Real-money gameplay options

  • Ads-based monetization for free users

  • A system for local tournaments

Genieee delivered a customizable white-label version with backend controls to manage game rules, theme skins, and user behavior. The game was deployed under multiple brand names in different countries using the same core codebase.

Testimonial

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